Soulburn scripts – for 3d Connaisseurs

wireBundler

wire­Bundler script in action.

The soul­burn scripts by Neil Blevins have been updated. They are a useful and free col­lec­tion of com­mands to be used with 3ds max or maya.

New in the update:

Added 5 new scripts:

bitmap­Col­lec­tor: Col­lects all the scene bitmaps and places them into a single direc­tory, updat­ing your scene to point to their new home.
object­Painter: This script lets you paint objects (geom­e­try, splines, lights, helpers, etc) onto a piece of geom­e­try. Like for exam­ple, you can make 10 dif­fer­ent rocks, and then paint them in a random fash­ion onto a ter­rain. This script is still IP, and there will be lots of addi­tions in coming months.
soft­S­e­lec­tion­Con­trol: Tog­gles, or turns on or off the soft selec­tion tool for objects.
faceNormalD­is­player: Tog­gles, or turns on or off the face normal dis­play for objects.
sur­faceS­nap­per: This script allows you to move one object along the sur­face of a second object. Great for plac­ing objects on a terrain.

Updated a bunch of scripts, here’s the major updates:

mate­ri­al­In­foDis­player: Added “Number Of Maps In Active Material” func­tion.
name­M­an­ager: Renames way faster in some sit­u­a­tions
texmap­Pre­view: Script turns off “Select Buck­ets Mode” in Brazil 1 (if it’s on), and then turns it back on after the render.
object­Drop­per: Now you can align dropped objects with ground. Also, you can now select an axis, to drop the objects in dif­fer­ent direc­tions.
spline­Knot­ToOb­ject: Added abil­ity to instance the objects, and have it use the spline thick­ness as the object size.

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